The new topic is part of Telos Alliance’s on-going 2020 Virtual Showcase.
Telos Alliance’s latest virtual event in its 2020 Virtual Showcase series, “Save Money, Increase Efficiency, and Automate Audio Workflows with AudioTools Server,” will be held on July 15, 2020, at 12:00 PM Eastern Time (US and Canada).
Requirements for broadcasters’ talent and editorial staff are becoming increasingly difficult to manage. Add to that the complication of the work-from-home environment that has become the “New Normal,” and automating as many processes as possible just makes good business sense. Whether it’s accommodating all of the new deliverables required to service broadcast and OTT or minimizing the number of human resources required to QC video and audio output, automated file-based workflows are both our present and our future.
As part of Telos Alliance’s 2020 Virtual Showcase, this webinar will be hosted by the AudioTools Server team as they discuss critical workflows for file-based audio processing that can dramatically increase efficiency and save labor costs immediately. Attendees will come away with:
- Real-world examples of AudioTools Server clients’ success stories
- How to future-proof for Next Generation Audio formats
- How easy it is to incorporate quality-first audio processing into an existing orchestration system
- When to stay on-prem and when to push workflows to the Cloud.
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Digital audio interfaces were developed as a way of avoiding generation loss between devices.
The recursive filter has the advantage of using less hardware, but is more complex to understand.
Once the basic requirements for reproducing sound were in place, the most significant next step was to reproduce to some extent the spatial attributes of sound. Stereophony, using two channels, was the first successful system.
Having looked at how microphones are supposed to work, here we see that what happens in practice isn’t quite the same because the ideal and the actual are somewhat different.
There are two approaches to digital filtering. One is to implement the impulse response directly. The other is to use recursion. Here we look at the direct implementation.