InfinitySet 4 Tightens UE4 Workflows

Brainstorm’s InfinitySet 4 upgrade includes a number of features designed to enhance content creation and output plus additional hardware support for Unreal Engine workflows.

The virtual set software now includes Layers, a feature that allows users to create simultaneous multiple independent renders using a single workstation.

InfinitySet also gains updates to the rendering features and especially the management and compatibility with the Unreal Engine.

“InfinitySet now features an Unreal-native behaviour, so users can achieve anything Unreal Engine provides, in a workflow fully integrated into Unreal,” explains Miguel Churruca, Marketing & Communications Director of Brainstorm. “The added value of this configuration is the multitude of benefits of including more than 25 years of Brainstorm’s experience in broadcast and film graphics, virtual set and augmented reality production, including data management, playout workflows, virtual camera detach, multiple simultaneous renders and much more.

Unreal Engine Control is a new module that directly controls Unreal Engine from InfinitySet’s own interface, adding a user-friendly, live production-oriented control interface. This can directly control any blueprints, objects and properties in the UE project, which results in a workflow that does not require previously prepared blueprints in Unreal Engine to create actions or edit the project.

“Unreal Engine Control works in a bi-directional way, so it can also transfer any input to Unreal to be used as a texture, including movies, live video, images or even complete Aston projects with StormLogic,” says Churruca.

There’s also added compatibility for video hardware devices not available in UE, including support and driver updates for video IO boards and virtually any tracking device. Brainstorm solutions are compatible with most broadcast hardware and workflows, so InfinitySet can control and be controlled by external hardware via GPI and other industry-standard protocols.

Brainstorm products are, off the shelf, compatible with most vendor’s video cards, GPUs, mixers, or tracking devices and protocols. 

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