​Polygon Labs Unveils Ipsum 2.0 Integrated With UE4

The latest version of Polygon Labs’ data aggregation and visualization platform Ipsum 2.0 includes integration with Epic Games’ Unreal Engine 4, and Pixel Streaming, which allows UE to stream its graphics output to remote browsers and mobile devices over WebRTC.

Ipsum 2.0 with Unreal Engine 4 enables HD/4K-SDI real-time 3D graphics output with live data content. The integration with Pixel Streaming provides a real-time 3D graphics IP streaming URL output that is used inside Ipsum 2.0 for browser-based real-time preview. This can be embedded into any web page, or used as a graphics output for cloud video production switchers or online streaming channels.

A cloud-based, enterprise-level application, Ipsum enables the streamlined management of data curation and centralized scheduling of multiple on-air tickers, weather graphics, channel branding and events-based graphics. Utilizing graphics engines such as Vizrt and Unreal for graphics rendering, Ipsum aggregates data feeds and provides an interface for producers and journalists to manage, curate and playout these feeds from a browser. This workflow means that all data feeds can be shared. The journalist can build multiple information packages and remotely schedule them to play on any number of outputs.

David Jorba, Polygon Labs’ Chief Strategy & Business Development Officer says, “We’re really excited to unveil the latest version of Ipsum integrated with Unreal Engine and Pixel Streaming and we look forward to seeing how the market responds. The advantage of Unreal Engine is that it provides an alternative high-quality SDI graphics render, as well as a web streaming output, that increases the viewer experience and higher engagement with easy access to the information displayed and visualized. It also delivers a cost-efficient and flexible model for multiple SDI and IP streaming tickers and full screen information channels.”

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