Viz Engine 4.1 Adds Support For Unreal Engine

Viz Engine 4.1 software introduces multiple render blades, including support for game engines that allow media producers to choose which blade to use for any given job and mix and match them in the same environment.

“Perfecting real-time graphics is incredibly complicated whether working with augmented reality, virtual sets, or on-screen graphics,” says Gerhard Lang, CTO at Vizrt. “It comes down to employing rendering technology like a scalpel rather than a mallet. Using the right Viz Engine 4.1 render blade for any given task while mixing and matching graphical elements on their existing Vizrt platform allows our customers to achieve world class results.”

The first integration is with Unreal Engine 4.

“This development supports multiple inputs, improves performance, and runs simultaneously with classic and Fusion render blades in Viz Engine to bring the latest gaming graphics technology seamlessly and quickly into functional broadcast workflows,” says Lang.

The Fusion render blade introduced in Viz Engine 4.0 runs in parallel with the classic Viz Engine render blade and supports ‘physically based rendering’ (PBR) plus a wide variety of photorealistic capabilities. This provides a further layer of engagement and realism, particularly to virtual sets and augmented reality graphic elements.

The updated Fusion keyer in Viz Engine 4.1 now fully supports HDR, enhanced de-noising and detail preservation, edge compensation, preservation of fine details including hair and transparent objects and full color adjustment using lift, gamma and gain.

“Simply put, it is an extremely accurate keyer delivering very sharp results, all in a fully customizable environment – for a perfect composited output result,” Lang says.

The new video I/O system in Viz Engine 4.1 delivers parallel processing of color conversion, de-interlacing, and chroma keying on input streams, giving render blades more time to compute advanced effects for improved performance.

Dynamic channels functionality enables mixing of different inputs including ST 2110, NDI, and SDI in the same workflow. This delivers complete flexibility in usage of inputs and allows users to manage their resource usage much more accurately. Further enhancements in Viz Engine 4.1 make it is easier to use NDI signals in scenes.

Viz Artist, a powerful motion graphics design tool, has been enhanced with a range of features to fully support designing for the groundbreaking graphics capabilities of Viz Engine 4.1 and deliver truly immersive and engaging viewer experiences.

Viz Artist 4.1 puts even more photorealism into virtual sets and AR scenes through the quick addition of post-processing effects. Furthermore, a shader development environment enables material and object shader creation along with adding post effects quickly to scenes. The Fusion shader plug-in, rendergraph editor, and shader development environment assist in creating photo-realistic effects or backdrops on videowalls and displays instead of utilizing UHD clips, by modifying pixel and vertex data.

Finally, improvements to the substance shader plug-in offers added realism to scenes by allowing designers to use substances to generate textures. 

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