Polygon Labs Launches Creative Hub And Training Lab With Vizrt

Polygon Labs’ Creative Hub provides a remote, on-demand creative and professional services subscription that specialises in real-time graphics, channel branding and virtual production.

The Creative Hub at Polygon Lab allows news publishers and broadcasters to book any size project for virtual studios, AR, branding, real-time graphics packages, interactive story-telling graphics, video walls, multi-screen tickers, downstream channels, using a flexible utilization plan with no blackout dates. The subscriber purchases a number of creative service hours per month and uses them as and when desired.

Creative Hub provides services for real-time production using Vizrt, Unreal Engine and other real-time graphics platforms, as well as post production projects utilizing Adobe and Autodesk solutions. Projects are developed remotely and delivered using online access project files.

Training Lab is the company’s new expert remote training service, which specialises in Vizrt real-time graphics, workflow solutions and products for channel branding, template creation, virtual production, data visualisation and interactive storytelling.

Users can either sign up to an on-demand session, which provides Vizrt training for a specific course, or a subscription session, which provides a continuous private or public training program. With a basic subscription, users can join any of the monthly public sessions announced in a shared training calendar. Using a premium subscription, users get additional hours of private Q&A sessions and project support.

David Jorba, Chief Strategy and Business Development Officer says, “Media companies need flexible, on-demand service options for graphics production projects. Using Creative Hub, they can quickly complete projects using Polygon Labs’ team of professional multi-disciplined designers, developers and producers with cross-platform and hybrid production expertise. Creative Hub and Training Lab answers the needs of media companies who want to use a single source with an OPEX model for their creative graphics requirements.”

You might also like...

WFH: Tech Choices From Edit To Approval

You have two key choices for remote technologies: those that give you remote access into machines and devices at your facility or those based in the cloud. Depending on your needs it may be sensible to take a mixed approach.

Essential Guide: HDR For Cinematography

High dynamic range and wide color gamut combined with 4K resolution and progressive frame rates have catapulted broadcast television to new levels of immersive experience for the viewer. As HDR and WCG are relatively new to television, we need to…

WFH: Baby Steps And Lasting Legacy

Until very recently, the idea that editors and VFX artists could work remotely from one another seemed a far-off reality. Yet, Work From Home measures mean media companies have had to pivot overnight to a remote work setup. Content creation…

The Future Of Performance Capture, Gollum, Apes And Andy Serkis

Andy Serkis has become the face - and body - of performance capture. The technology has allowed the creation of more convincing and realistic looking fantasy creatures, notably Serkis’ own standout roles as Gollum in the Lord of the Rings…

Essential Guide: Live HDR Down-Conversion

Live sports productions are the natural home for HDR. The increase in luminance latitude combined with extended color space delivers an immersive experience never before witnessed by the home viewer. But backwards compatibility must still be maintained for legacy SDR…