nanoStream Cloud service.
Enhancements to its nanoStream Cloud service is said to deliver an end-to-end latency of around one second for interactive video streaming applications.
"Ultra-low-latency live streaming opens up a variety of exciting opportunities for multiple markets, especially those focused on driving audience engagement," said Oliver Lietz, CEO and founder at nanocosmos. "As nanoStream Cloud deployments grow across the globe, we're excited to introduce several new enhancements that answer our customers' live streaming challenges. Through ABR playback, transcoding, and action-based analytics on the nanoStream Cloud service, we're helping to ensure that service providers can deliver an interactive and lean-forward type of video experience with ultra-low latency that is critical for live streaming."
nanoStream Cloud leverages a unique combination of software analytics, global CDN services, and an ABR player to achieve the exceptional quality of service (QoS) required for ultra-low-latency (ULL) live video streaming. By providing users with a complete end-to-end workflow, nanoStream Cloud simplifies live video streaming for web browser applications and offers a level of control that is not possible with any other solution on the market.
A key new feature of nanoStream Cloud is ABR playback on any mobile or desktop browser, including iOS Safari, via the nanoStream H5Live Player. The H5Live player automatically adjusts video quality based on network conditions on the viewer side to avoid buffering and ensures streams provide an ULL of about one second. nanoStream Cloud also provides live transcoding, creating different levels of quality streams so that service providers and platform operators can reach a wider range of audiences.
In addition, the nanoStream Cloud now collects real-time data throughout the entire live streaming workflow, providing users with valuable analytics and actionable insights for improving live video streaming QoS and quality of experience (QoE). Metrics include ABR quality, user experience, stream quality, player statistics, buffering, volume, and connectivity of audience.
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