PreSonus Introduces The ioStation 24c Recording Control

The new PreSonus ioStation 24c audio interface and production controller offers the tools needed for both audio recording and DAW control in a compact desktop design that will fit into any sized studio. 

PreSonus said the new interface/controller combines the recording capabilities of the Studio Series USB-C 24-bit, 192 kHz audio interfaces with the FaderPort USB production controller.

The ioStation 24c features two XMAX Class A analog mic preamps, along with audiophile-grade, high-definition 24-bit, 192 kHz analog-to-digital converters. The XMAX preamp is known for its high headroom, deep lows, smooth highs and rich overall sound.

The ioStation 24c provides transport controls; a 100 mm touch-sensitive, motorized fader; and the Session Navigator section, which provides easy access to eight functions for maximum flexibility.

Use the large 360-degree encoder button and companion buttons to edit and mix with speed. Scroll through the timeline, using the encoder, or work measure by measure with the arrow buttons. Zoom in and out on the timeline with the encoder and make the tracks larger or smaller; navigate and drop markers; and maintain constant control of the main level. An optional footswitch input enables hands-free start/stop.

Streamlined workflow and support for the Mackie Control and HUI protocols work with a wide range of DAWs. Deep integration with included PreSonus Studio One Artist allows fast mixing.

You might also like...

Apple’s M1 ARM For Broadcast Infrastructure Applications: Part 2

In part 2 of this investigation, we look at why Apple’s new M1 processor benefits broadcasters.

Apple’s M1 ARM For Broadcast Infrastructure Applications: Part 1

Apple’s M1-based MacBook Air, MacBook Pro, and Mac Mini have been the focus of computer news for the last half-year because of their surprisingly high-performance.

Selecting A Content Creation Laptop

Computer marketing departments typically do not promote all company products. Rather they focus on high margin products.

Predicting Editing Performance From Games And Benchmarks: Part 2

Computer game apps read compressed artificial world descriptions from a disk file. This artificial world is regenerated by the CPU and loaded into the GPU where it is displayed to the gamer. The gamer’s actions are fed back to t…

How Latency Affects Computer Audio Editing Systems

Latency is the millisecond delay between the time an audio signal enters an electronic system and when it emerges. Though a simple concept to understand, latency can play havoc in a range of audio applications, including well-known issues in live…