Zylia To Unveil New Product For 360 Recording And Mixing At AES

Zylia will announce a new hardware-based solution for more mobile high-quality 3rd order Ambisonics and ambient audio recordings at AES in New York City. 

Zylia said the new product will build on the ZYLIA ZM-1 microphone array and the company's suite of software designed to simplify capture and creation of entire sound scenes.

The ZM-1 is capable of delivering 48 kHz/24-bit resolution while capturing the full spatial sound scene. The spherical ZM-1 uses 19 MEMS sensors, distributed around the portable device, to capture the whole 360-degree audio scene in a way that genuinely represents real-world sound.

When using the ZM-1 in combination with Zylia Studio software, users can record their performances and create immersive 360-degree sound scenes for 360/VR/AR and games projects in Higher Order Ambisonics (HOA) format. With a single click, users can easily map the recorded scene to several surround standards and presets (stereo narrow, wide, binaural, 5.1, 7.1, 5.4.1 and 22.2). 

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Esports Expands Audiences Using Broadcast IP Production & Distribution – Part 2 – The IP Technology

Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered…

Essential Guide: Secure IP Infrastructures For Broadcasters

Security is becoming increasingly important for broadcasters looking to transition to IP infrastructures. But creating improved software, firewalls and secure networks is only half the story as cybercriminals look to find new and imaginative methods of compromising data.

What Does PCI 4.0 Offer?

When, in May 2019, AMD announced their Ryzen Zen 2 architecture, beyond the amazing performance offered by the new Series 3000 microprocessors, they announced the new chips would support PCI 4.0. Although I was pretty confident the step from 3.0 to 4.0 meant 2X greater bandwidth,…

Esports Expands Audiences Using Broadcast IP Production & Distribution – Part 1 – The Business Case

Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered…

Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional…