Vizrt Expands The Bounds Of Software Graphics at IBC 2019

Vizrt has made the art of Virtual Reality so real, the difference has become virtually indistinguishable.

Vizrt is demonstrating its new Viz Engine 4 on the floor of Hall 7 during IBC 2019 after its pre-show announcement created a lot of media buzz.

Attendees will be able to see for themselves how this new technology will improve the look of virtual studio sets and augmented reality graphics combined with live video during daily presentations of their “The Big AR Sports Show”.

This is the latest incarnation of Vizrt’s Viz Engine core graphics technology which is already instrumental in the live video productions of more than 4,000 broadcasters worldwide.

News sets in countries worldwide use Vizrt virtual sets.

News sets in countries worldwide use Vizrt virtual sets.

According to Gerhard Lang, Chief Technology Officer at Vizrt, “New features have been developed with the customer in mind, with this platform propelling them over the next 10 to 20 years. Our R&D teams have focused on how we can elevate our customers’ brands to the next level by providing world-class photorealism, the latest keyer technology and welcoming third party integrations including Unreal Engine 4.”

Viz Engine 4’s native, physical-based rendering is the foundation of its programmable graphics pipeline which includes capabilities such as reflection, refraction and depth of field, all of which provide extra layers of realism, especially for virtual set design.

Vizrt technology enhances the immediacy of the excitement of sports.

Vizrt technology enhances the immediacy of the excitement of sports.

But that is just the beginning of Vizrt’s IBC 2019 introductions.

They are also presenting four new production control, workflow and automation systems intended to conquer the complexity of live productions.

These include:

  • Viz Arc - An IP-based control system for producing virtual sets and augmented reality (AR) graphics for daily live production from a single system.
  • Viz Verdi - A new software-defined studio automation and switching approach that lets you cost-effectively produce more content on more platforms including repurposing live programming for social media and online outlets.
  • Viz Vectar - A compact live production switcher with four built-in DDRs, built-in recording, and social media streaming. Viz Vectar supports Viz Mosart automation, and controls graphics in Viz Engine while natively running the NDI protocol to a variety of Vizrt products.
  • Viz Helix - By automating common production processes built around the Viz One media asset management (MAM) system, Viz Helix media workflow accelerates time to market for new content while simultaneously reducing on-air errors.
If it can be designed, Vizrt software can make it real.

If it can be designed, Vizrt software can make it real.

“There is a need in the broadcast industry to provide platforms that deliver both an easy entry point into live production ecosystems, as well as provide the precision required for high-quality modern live productions,” said Dr. Andrew Cross, President of R&D at Vizrt. “Making live programs easier than ever to produce and more fun to create, while also saving broadcasters time and money are key to the systems we are introducing at IBC 2019.”

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Esports Expands Audiences Using Broadcast IP Production & Distribution – Part 2 – The IP Technology

Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered…

What Does PCI 4.0 Offer?

When, in May 2019, AMD announced their Ryzen Zen 2 architecture, beyond the amazing performance offered by the new Series 3000 microprocessors, they announced the new chips would support PCI 4.0. Although I was pretty confident the step from 3.0 to 4.0 meant 2X greater bandwidth,…

Esports Expands Audiences Using Broadcast IP Production & Distribution – Part 1 – The Business Case

Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered…

Shooting HDR: A More Efficient Way

As High Dynamic Range (HDR) and Wide Color Gamut (i.e.BT.2020) are increasingly mandated by major industry players like Netflix and Amazon, DOPs in the broadcast realm are under intense pressure to get it right during original image capture.…

HDR - Part 4 - Surviving Modern Colorimetry

Most people are aware that any color can be mixed from red, green and blue light, and we make color pictures out of red, green and blue images. The relationship between modern color imaging and the human visual system was…