Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

September 24th 2019 - 11:00 AM
Paul MacDonald, Writer, Professional Broadcast Audio

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.

Live production of immersive audio is all about the metadata and in this Essential Guide we discuss the two systems currently available for live production; MPEG-H and Dolby Atmos. We explain the workflows and operational considerations needed to create a live immersive audio experience.

In the sponsors perspective, Sennheiser provide a detailed explanation of how their beamforming microphone array system is combined with positional data from camera trackers to isolate objects such as football kicks in live sports broadcast production.

A unique presentation from Genelec’s Senior Technologist Thomas Lund uncovers practical considerations for monitoring and immersive audio. Concepts such as hearing exposure times and room calibration characteristics are discussed to demonstrate how an optimal immersive audio monitoring system can be provided.

And Lawo considers the potential for production automation in immersive sports broadcasting. Using automated tracking software, an explanation of how we can expect to move towards a personalized, object-based experience is given.

Download this Essential Guide now to understand the latest advances in immersive audio for live production environments. Learn about the latest innovation from the experts who are making this technology work in real-life sports application.

This Essential Guide is a must for anybody needing to learn about immersive audio, especially in live broadcast sports environments. 

This article was made possible by the support of

You might also like...

Software IP Enabling Storytelling - Part 1

Television is still a niche industry, but nonetheless, one of the most powerful storytelling mediums in existence. Whether reporting news events, delivering educational seminars, or product reviews, television still outperforms all other mediums in terms of its ability to communicate…

Digital Audio: Part 16 - Filters, Direct Implementation

There are two approaches to digital filtering. One is to implement the impulse response directly. The other is to use recursion. Here we look at the direct implementation.

PTP V2.1 – New Security & Monitoring For IP Broadcast Infrastructures - Part 2

In the last article in this series, we looked at how PTP V2.1 has improved security. In this part, we investigate how robustness and monitoring is further improved to provide resilient and accurate network timing.

NAB 2021 Cancelled

NAB have announced the show scheduled for October 2021 has been cancelled.

PTP V2.1 – New Security & Monitoring For IP Broadcast Infrastructures - Part 1

Timing accuracy has been a fundamental component of broadcast infrastructures for as long as we’ve transmitted television pictures and sound. The time invariant nature of frame sampling still requires us to provide timing references with sub microsecond accuracy.