Brainstorm Boosts Dalet CubeNG Graphics For News

The upgraded graphics platform features an expanded digital graphics workflow and creation capabilities powered by a Brainstorm graphics engine.

Dalet CubeNG is the latest iteration of Dalet’s graphics engine for news operations. It is integrated across the Dalet Unified News Operations solution powered by the Galaxy five, MAM and uses the Brainstorm graphics engine to deliver 2D and 3D branding and visuals. Suited for both on-air and file-based graphics creation, Dalet CubeNG is for news broadcasters to create dynamic branding and visual storytelling across all channels.

“Great graphics play a key role in impactful storytelling and deepening viewer engagement. The expansive capabilities of Dalet CubeNG powered by the Brainstorm graphics engine is a significant upgrade for what our Dalet Galaxy five news customers can achieve in terms of creating riveting visual narratives across all distribution channels,” comments Kevin Savina, Director of Product Strategy, Dalet.

Brainstorm’s real-time 3D graphics engine is said to “significantly” expand on-air and file-based graphics capabilities with its support for 4K and user-defined options, added primitives for building 2D and 3D graphics, support for Unicode fonts and languages, and outstanding transition logic. Noted news broadcasters that rely on the Brainstorm real-time graphics engine include CNBC, NHK, RAI, RTHK, RTVE, TVN and many others.

David Alexander, Brainstorm’s Commercial Director says, “We are very excited with this new opportunity, forging a long-term relationship with Dalet by working together to provide news broadcasters with state-of-the-art features and a very versatile toolset with the Brainstorm engine at the core of Dalet CubeNG.”

Among benefit is support for a wide range of objects including spheres, curves and arrows with extensive control over parameters. It also includes a particle generator for creating visual effects such as fire, smoke, rain and more.

The moment users transform a tweet into a graphic, that graphic becomes an object within Dalet that journalists can either schedule in a production rundown or play out on-air with the news package.

The connection with Galaxy means that changes to graphics can be made on playback, with advanced support for updating behavior and conditions. Users can add CG elements into the video project for either playout or burn-in, and graphics will trigger automatically at playout wherever the journalists placed CGs on the timeline.

“With total control of graphics playout with the on-air video operator, news teams can better allocate resources and improve operations all around,” says Dalet. “Dalet Galaxy five tracks every graphic object, allowing graphic designers, journalists, producers and other staff to search on any and every graphic element, making it easier than ever to repurpose graphics and objects, keeping a broadcaster’s brand consistent across all distribution outlets while maintaining efficiency.”

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