Broadcast Solutions recently delivered mobile production tools to Belarus TV for coverage of the European Games 2019.
Public broadcaster Belarus TV has revealed it relied on mobile production tools from German systems integrator Broadcast Solutions for its support of host broadcaster International Sports Broadcasting (ISB) to cover the recent European Games 2019.
Held in the Belarusian capital Minsk, the 2nd European Games featured multi-sport competition among athletes. The Games are held every four years under direction of the European Olympic Committees and the 2019 event comprised 15 sports, eight of which provide qualifying status to the Olympic Games 2020 in Tokyo.
ISB’s mobile production called on Belarus TV to cover the opening and closing ceremonies and the event’s most important games, including provision of OB and support vans. All the OB Vans are newly developed and delivered by Broadcast Solutions at the beginning of 2019. During the Games, Broadcast Solutions provided production support with specialists monitoring the production and technology.
“We are very happy to support ISB producing the TV programme for one of the most prestigious sports events that has taken place in Belarus so far, especially as a Belarusian company,” says Alexey Washjurine, Deputy CTO of Belarus TV. “ISB’s trust in our teams and the newly acquired production tools validates our decision to invest in mobile production tools from Broadcast Solutions.”
Each mobile production set comprises an 18-camera HD OB Van, a four-camera HD flightcase studio and a support vehicle. All four OB Vans have an identical design and work as 20-ton semitrailers with two extensions and up to 18 cameras operating in HD – two wireless, two SuperSlomo and 14 standard HD-cameras.
Onboard the OB Vans is a selection of Grass Valley cameras, vision mixers, video routers, multiviewers and slow-motion servers. The audio relies on Calrec Audio broadcast consoles and audio routers. IHSE KVM systems secure access to computers and workstations, and the intercoms are based on Riedel Artist systems.
You might also like...
In the previous two parts of this four-part series, we covered the basic principles of PTP and explained how time transfer can be made highly reliable using both the inherent methods IEE1588 provides as well as various complementing redundancy technologies.…
Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.
Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.
In the first part of this four-part series we described the basic principles of the Precision Time Protocol. In part two, we investigate PTP redundancy, specifically for media networks.
As the broadcasting industry is moving from a traditional SDI infrastructure towards the All-IP Studio providing a common frequency and – equally important – an absolute notion of time for all devices is now provided by the underlying infrastructure itself. In this fou…