Townsend Labs Introduces Sphere 1.3 with AAX DSP Support

Townsend Labs has announced that AAX DSP support is now built into version 1.3 of the Sphere plug-in — the software component in the Sphere L22 microphone modeling system. 

Townsend Labs said from the beginning the Sphere plug-in has been available for all major native plug-in formats, as well as on Universal Audio’s UAD-2, Apollo and Arrow platform. With the addition of AAX DSP support in Sphere 1.3, owners of Avid’s Pro Tools HDX systems can now integrate the Sphere microphone into their existing DSP-based workflow. They can now monitor the over 20 included classic microphone models with near-zero latency while recording.

Since the product was introduced in 2017, the Sphere L22 has become a leader in microphone modeling technology. It uses a dual-channel design to move microphone modeling beyond copying the static on-axis response of the original microphones.

The Sphere L22 captures the spatial in-room behavior of the original microphones, including transient response, harmonics, proximity effect and three-dimensional polar response. The system is comprised of a dedicated, dual-channel microphone and its software counterpart, the Sphere plug-in.

With version 1.3, the company adds support for AAX DSP, which means Pro Tools HDX owners can now use the microphone in their existing workflow. This extends the technology to audio post production and dialog recordists. Sphere is now the only mic modeling technology available for Pro Tools HDX.

The Sphere plug-in is free of charge and available for download on Townsend Labs’ website.

You might also like...

The Times They Are A-Changin’

Bob Dylan was riding a crest of social change when he wrote those lyrics in 1963. But the words popped back into my mind as I thought about several recent conversations with friends who complain of their struggle to stay afloat…

The Sponsors Perspective: Production Automation For Immersive Audio

Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.

The Sponsors Perspective: Immersive Audio Monitoring

Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.

Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional…

Essential Guide: Immersive Audio Pt 3 - Immersive Audio Objects

Immersive audio transforms the listening environment to deliver a mesmerizing and captivating experience for a wide range of audiences and expansive group of genres.