Harmonic Supports Enhanced Gaming Apps In CableOS Software

New capabilities for Harmonic’s CableOS virtualized cable access solution, includes a low-latency mode for enhanced video game experiences.

"The next generation of CableOS software solidifies our market leadership position, leveraging our powerful cloud-native architecture to enable smarter, more flexible and more scalable multi-gigabit broadband services," said Asaf Matatyaou, vp, solutions and product management, Cable Access Business at Harmonic. "Adding cutting-edge virtual segmentation technology and other advanced features to our CableOS offering, and riding the Intel curve to deliver more bandwidth performance with less power, Harmonic is again moving cable access technology a giant step forward. Highlighting the agility of a true software architecture to address new business opportunities, we will provide an industry-first demonstration of low latency capabilities showcasing a dramatic improvement to the quality of experience for online gamers."

CableOS software offers support for the latest generation of 1-RU Intel server CPUs and 100G NIC, providing a "massive boost" in throughput. By running on Intel servers, CableOS software allows operators to keep pace with the latest developments and performance improvements in IT, "breaking out of the cycle of waiting for and purchasing expensive and quick-to-be-obsolete custom hardware-based CMTS platforms," said Matatyaou.

Harmonic has added virtual segmentation with network-wide QoS capabilities to the CableOS solution, allowing operators to increase bandwidth on existing coaxial cable to feed Remote PHY devices without deploying fiber to the new segmentation site.

The new CableOS software also supports hybrid Remote PHY operations for centralized, remote shelf and node deployments. 

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Data Recording: Part 14 – Error Handling

In the data recording or transmission fields, any time a recovered bit is not the same as what was supplied to the channel, there has been an error. Different types of data have different tolerances to error. Any time the…

The Sponsors Perspective: Production Automation For Immersive Audio

Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.

The Sponsors Perspective: Immersive Audio Monitoring

Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.

Ultra HD Forum Factors High Frame Rate Into Latest Infrastructure Guidelines

The Ultra HD Forum has given a stimulus to UHD deployments with the release of its latest 2.1 guidelines that give proper weight to all the ingredients constituting next generation A/V (Audio/Video).

Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional…