Virtual Cinematography Gets Centre Stage At VIEW

The line up for Italy’s highly respected VFX and animation conference VIEW includes VFX pioneer Rob Legato and Google’s Paul Debevec - speakers at the forefront of virtual cinematography and light field technology.

Also speaking is Dean DeBlois, the writer, director and executive producer of Dreamworks’ How to Train Your Dragon trilogy. DeBlois has been nominated for two Academy Awards, a BAFTA award and won a Golden Globe Award for How to Train Your Dragon 2.

Rob Legato is most recently the VFX supervisor for Lion King, Jon Favreau’s follow up to The Jungle Book on which Legato was also VFX supervisor. Legato has played a role in some of the most pioneering film production techniques of the last couple of decades including as . Rob’s next assignment as VFX Supervisor and 2nd Unit Director/Cameraman on Martin Scorsese’s Hugo which was filmed natively in stereoscopic 3D. He also conceived the Virtual Cinematography pipeline for James Cameron’s Avatar.

Paul Debevec is senior staff engineer at Google VR and adjunct research professor at USC Computer Science & USC ICT graphics lab, who is a world expert on the emerging technique of light field capture and display. Debevec’s publications and animations have focused on techniques for photogrammetry, image‐based rendering, high dynamic range imaging, image‐based lighting, appearance measurement, facial animation, 3D displays, and virtual reality.

Also keynoting is Changhan Kim, CEO of PUBG Corporation, known for its successful online multiplayer game PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), which pioneered the battle royale genre in gaming.

Joining these speakers at the conference are Michael Fukushima, Studio Head and Executive Producer, National Film Board of Canada’s Animation Studio; Danny Dimian, visual effects supervisor at Sony Pictures Imageworks, who led the artists who created the groundbreaking animated feature Spider-Man: Into the Spider-Verse; and William Reeves, global technology supervisor at Pixar Animation Studios, was one of the founding members of Pixar. He invented the first motion blur algorithm and methods to simulate particle motion in CGI. Reeves has also received two Academy SciTech awards – one for Pixar’s animation system and the other for particle systems.

The international VIEW Conference, Italy’s premiere event for CG, interactive and immersive storytelling, animation, VFX, games, and VR, AR, and Mixed Reality, brings top professionals from those fields to the Turin, Italy for a week of talks, presentations, workshops, B2Bs, and recruitment October 21 to 25.

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Special Report: Super Bowl LIII – The Technology Behind the Broadcast

New England Patriot quarterback, Tom Brady, entered Mercedes Benz stadium in Atlanta, GA on February 3rd having already won five Super Bowl games. And through four-quarters of play, all delivered by a television crew of hundreds of technicians, sports casters…

Weather Channel Uses Immersive Mixed Reality to Educate Viewers About the Dangers From Winter Ice

In their latest hyper-realistic VR weather warning, The Weather Channel helps viewers better understand the potential dangers created by ice storms.

CBS Sports Looks To Raise The Graphics Bar For Super Bowl LIII

Captivating 3D graphics and electronically inserted field images have become a hallmark of every major live sporting event, but CBS Sports hopes to raise the bar during this year’s NFL Super Bowl LIII telecast on February 3, 2019. The sports network’s g…

Behind a Wall of High Tech Gadgetry, CBS Super Bowl’s Anchors Focus on Old-School Storytelling

Behind the more than 100 television cameras and an arsenal of the most advanced broadcast technology ever assembled, the anchors reporting the 53rd Super Bowl will concentrate on the ancient art of storytelling.

​Super Bowl LIII: Intel’s True View Ready for Kickoff

The Intel True View allows a production team to recreate selected clips in 3D from any vantage point in a stadium or even from a player’s perspective.