Riedel Deploys Communications Infrastructure for 2019 Special Olympics

Riedel Communications supplied an integrated communications infrastructure for the Special Olympics World Games 2019 (SOWG) in Abu Dhabi, United Arab Emirates. The company’s Artist digital matrix intercom system and Bolero wireless intercom were at the core of a massive comms deployment that spanned more than 30 venues and locations and included managed IT network services.

Riedel said it provided crew and announcer communications through 65 1000-Series control panels, 60 Bolero wireless beltpacks and more than 250 Tetra radios. A pre-existing MediorNet infrastructure greatly simplified the integration of the communications system in the largest stadium in the United Arab Emirates.

At all of the venues and locations, Riedel provided comms for all sports and medal ceremonies with an Artist mainframe and six Artist panels. The venue deployments marked the first time that the SOWG has achieved integrated communications without radios, with event crews relying solely on Bolero.

In addition, Riedel provided an IT infrastructure to support managed network services at seven SOWG venues. This included firewall management, broadband internet, more than 165 access points and more than 80 switches. 

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

What Is The Role Of NMOS In ST2110 Adoption?

At the recent IBC conference, vendors were showing ST2110 compatible products. The IP pavilion was there to demonstrate how it all works nicely together, all interoperable, etc. There were sessions to introduce and provide the information and knowledge to implement…

User Generated Content Or Reporting In Real Time

We all understand what it means when someone says a video went viral. It typically means a person used a mobile device to record an event and posted it to any number of social media websites. How does that have…

PTP Explained - Part 2 - Redundancy In Media Driven PTP Networks

In the first part of this four-part series we described the basic principles of the Precision Time Protocol. In part two, we investigate PTP redundancy, specifically for media networks.

PTP Explained - Part 1 - Network Architectures For Media Focused PTP Deployments

As the broadcasting industry is moving from a traditional SDI infrastructure towards the All-IP Studio providing a common frequency and – equally important – an absolute notion of time for all devices is now provided by the underlying infrastructure itself. In this fou…

Esports Expands Audiences Using Broadcast IP Production & Distribution – Part 2 – The IP Technology

Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered…