Essential Guide:  Immersive Audio Pt 1 - An Immersive Audio Primer

April 18th 2019 - 11:30 AM
Paul MacDonald, Writer, Professional Broadcast Audio

Part one of this four-part series introduces immersive audio, the terminology used, the standards adopted, and the key principles that make it work.

Introducing the concept of the Head Related Transfer Function (HRTF), Professional Broadcast Audio Specialist Paul MacDonald, describes how the human hearing system is modelled to provide sound engineers with powerful tools to build the immersive audio experience. Objects, including scenes and beds are explained. And ambisonic 360-degree sound fields are uncovered.

Continuing from this deep technical dive, industry experts LawoSennheiser, and Genelec all explain their approach to immersive audio. Through a series of case studies and technical explanations, each company explains their solutions with real-world applications.

Sennheiser’s Veronique Larcher explores immersive content outside of the commercial broadcast space. Genelec probes deeper into HRTF and discusses the unique properties and individuality of the human aural fingerprint. And Lawo investigates real-world operational aspects of making immersive audio work.

This eBook Essential Guide is aimed at anybody who wants to gain a deeper understanding of immersive audio and its applications. This easy to understand, plain speaking Essential Guide is a must for anybody looking to improve their knowledge in this new and exciting audio genre.

Download this Essential Guide now to understand more about Immersive Audio. 

Part of a series supported by

You might also like...

“Eating The Mic” Remains A Major Problem In Recording

I often shoot video of bands in front of live audiences. It never ceases to amaze me how many performers ignore the rules of good microphone technique. They literally “eat the mic,” creating not only terrible sound quality but making it …

The Times They Are A-Changin’

Bob Dylan was riding a crest of social change when he wrote those lyrics in 1963. But the words popped back into my mind as I thought about several recent conversations with friends who complain of their struggle to stay afloat…

The Sponsors Perspective: Production Automation For Immersive Audio

Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.

The Sponsors Perspective: Immersive Audio Monitoring

Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.

Essential Guide: Immersive Audio Pt 4 - Options And Tools For Production Of Live Immersive Content

In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional…