NimbraEdge targets primary distribution, sports and news interconnect through a cloud-native architecture enabling service providers and media companies to deploy and operate a cloud ingest, transport, and distribution.
“Nimbra Edge is building on our extensive knowledge in professional media workflows and will enable our customers to extend their offerings with a cloud-native transport solution across public and private clouds,” says Tor Blomdell, Head of Product at Net Insight.
Customers can deploy Nimbra Edge themselves in private datacenters or in public clouds in order to offer an open, elastic, and robust media pipeline to simplify live content management and transport. It will be released during the first half of 2019.
“The introduction of Nimbra Edge extends our media transport capabilities to include cloud-based properties and we can now offer scalable, quality transport across managed, unmanaged, and cloud infrastructure,” says Ulrik Rohne, VP Media Networks at Net Insight. “Net Insight offers the richest live media transport portfolio in the market; ranging from production networks, through contribution and now primary distribution and interconnect networks delivered over any infrastructure.”
You might also like...
In the data recording or transmission fields, any time a recovered bit is not the same as what was supplied to the channel, there has been an error. Different types of data have different tolerances to error. Any time the…
Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.
Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.
The Ultra HD Forum has given a stimulus to UHD deployments with the release of its latest 2.1 guidelines that give proper weight to all the ingredients constituting next generation A/V (Audio/Video).
In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional…