Genelec has announced what it calls a significant first step in improving the trustworthiness of headphone listening through the introduction of its new Aural ID software technology.
Genelec said Aural ID works by acquiring a person’s exclusive acoustic attributes to create a detailed modeling of their unique anatomical features affecting hearing, which can then be compensated for. It enables the delivery of more truthful and reliable sound when headphones are used for audio reproduction.
Recognizing that traditional “one size fits all” headphone reproduction fails to yield a proper reliable reference for audio professionals, Aural ID calculates the user’s personal Head Related Transfer Function (HRTF).
The HRTF describes the acoustical properties of the head, upper torso and external ear: elements that interact in complex ways to affect sounds reaching the eardrums.
Aural ID then computes all these elements and creates a personal data file characterizing the modification to sound arriving from any azimuth and elevation. This file consequently enables an audio engine to precisely render stereo or immersive content via headphones.
Until now, gathering personal HRTF information has been a complex and time-consuming process that required an anechoic room, placement of measurement microphones at the entry to the user’s ear canals and careful attention to setup and procedure details with multiple measurements.
Yet even after these steps have been taken, the data gathered is less comprehensive than that attainable using Aural ID, and can still be prone to errors.
By contrast, Genelec Aural ID software requires the user to provide a 360-degree video of their head and shoulder region, for which a high-quality mobile phone camera is sufficient. Once the video is uploaded to the Genelec web-based calculation service, the calculation process first builds an accurate 3D model scaled to exactly the correct dimensions of the head and upper torso, with special attention paid to modeling of the external ears.
After this, acoustic fields are analyzed and calculated numerically with a full-wave method to capture detailed acoustic phenomena. The acoustic fields are computed for hundreds of different orientations of audio approaching the head, after which the HRTFs are formed and the data is finally compiled into a downloadable SOFA file, a format which has been defined and standardized by the Audio Engineering Society (AES).
This maximizes the technical compatibility of the HRTF data file, since the SOFA format is already supported by many virtual reality (VR) and game audio rendering engines.
Indeed, Genelec sees those working in academic research, immersive audio monitoring VR and games development as likely early adopters of the new Aural ID technology.
The Genelec Aural ID service will become available for purchase online via the Genelec Community website during the second quarter of this year.
You might also like...
Spatial audio has become mainstream in gaming because it takes the principles and technology of immersive audio effectively and places the player inside the on-screen action. This series of articles defines the current formats and technologies and asks the obvious…
The multi award winning team at Goldcrest share their creative insight and technique through an exploration of the subtle soundscape for Billions.
Podcasting is an increasingly popular pastime in the U.S., with an estimated 120 million podcast listeners in 2021. Back in 2006, only 22 percent of the adult population was aware of podcasting. By 2021, this figure had risen to 78 percent. Podcasting is becoming an…
We continue our discussion of broadcast audio workflow with multi-award winner Robert Edwards. We look at the many challenges that come when a live audience is added to the broadcast mix.
Lithium batteries are all the rage on account of their low weight and high capacity. But how good are they really?