Pebble Beach Systems to Demo Cloud-Based Graphics at IBC

The integration of Singular.Live cloud-based HTML5 graphics authoring allows designers to create, control and play out broadcast quality graphics from a standard web browser.

Pebble Beach Systems has announced its IBC plans to demonstrate the integration of Singular.Live cloud-based graphics with its virtualized playout solution, Orca. For cloud-based virtual channels, graphics can present unique challenges. Pebble’s Orca supports multiple graphics packages from 3rd parties giving broadcasters a wide range of choices to meet their specific requirements.

Singular.Live is an HTML5 graphics authoring platform that allows designers to create, control and play out broadcast-quality graphics from a standard web browser. It is totally cloud based and requires no local software or dedicated hardware. Singular.Live was founded by experienced broadcast graphics professionals and includes an expanding library of over 70 graphics packages and widgets.

The integration with Orca allows for multiple HTML5 render instances to be used in the same ‘pipeline’ or channel configuration to suit multiple applications. For instance, the branding can be different on a broadcaster’s OTT platform and linear channels but can use the same triggers and data from Pebble’s Marina automation system. Marina can also trigger ‘client-side’ graphic branding/advertising for online streaming to display personalized graphics which can be interactive, helping to further drive viewer engagement.

Stuart Wood, Technical Product Specialist at Pebble Beach Systems comments, “The Singular.Live platform is both powerful and intuitive, and this new integration enables us to demonstrate the benefits of using a cloud-based graphics solution alongside an Orca software-defined channel. Overlaying real time HTML5 graphics with content derived from Pebble’s Marina automation playlist, or from moderated social media feeds and other online data sources becomes easy. With Marina controlling the timing of the graphics, these can be scheduled from traffic, or the manual control interface can be used by a studio during a live event.”

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Why We Need OTT Monitoring – Part 2

In the previous article in this series, “Understanding OTT Systems”, we looked at the fundamental differences between unidirectional broadcast and OTT delivery. We investigated the complexity of OTT delivery and observed an insight into the multi-service provider silo culture. In thi…

Data Recording and Transmission: RF

In part 8 of the series “Data transmission and storage”, consultant John Watkinson looks at some of the intricacies of RF transmission.

Essential Guide: When to Virtualize IP

Moving to IP opens a whole plethora of options for broadcasters. Engineers often speak of the advantages of scalability and flexibility in IP systems. But IP systems take on many flavors, from on-prem to off-prem, private and public cloud. And…

Understanding OTT Systems - Part 1

In this series of articles, we investigate OTT distribution networks to better understand the unique challenges ahead and how to solve them. Unlike traditional RF broadcast and cable platform delivery networks, OTT comprises of many systems operated by different companies…

TV’s ‘Back to the Future’ Moment?

Philo T. Farnsworth was the original TV pioneer. When he transmitted the first picture from a camera to a receiver in another room in 1927, he exclaimed to technicians helping him, “There you are – electronic television!” What’s never been quoted but lik…