Vizrt’s New IP Engine Empowers Viz Artist 3.11

Vizrt is leading the way into IP production with new levels of its key software that bring impressive new functional capabilities.

“We call our new Viz Engine vers. 3.11 the IP Engine of the Future,” Petter Jakobs, CTO of Vizrt told me during our interview direct from Norway. “That’s because it integrates the full SMPTE 2110 IP workflows thanks to its implementation of Matrox X.mio3 12G IP cards.”

For the card to work, two additional SFP (Small form-factor pluggable transceiver) modules like those from Embrionix are required: one for input and one for output. Each of the SFPs is equipped with two HD-SDI connectors.

The Viz Engine also supports SDC-01, SDC-02, and SDC-03 protocols from SAM (now Grass Valley) to obtain telemetry data when an X.mio3IP card is running in 2022-6 mode for transport of high bit rate media signals over IP networks.

This new iteration of Viz Engine offers compositing NDI (NewTek’s royalty-free Network Device Interface) and SDI (Serial Digital Interface) inputs, streaming through WebRTC (Web Real-Time Communication), and up to 16 RTP (Real-time Transport Protocol) stream inputs.

With this new level of capabilities for an IP-based workflow, the system can offer HDR (High Dynamic Range) video on both input and output as well as DVE clip playback to enable end-to-end live UHD production.

The Viz Artist Scene Tree consists of containers that provide a logical visualization of all the properties in a scene.<br />Click to expand.

The Viz Artist Scene Tree consists of containers that provide a logical visualization of all the properties in a scene.
Click to expand.

Viz Artist now introduces a new GPU text rendering with the anti-aliasing calculation of the characters performed by the engine itself, resulting in sharp and resolution independent text, what Vizrt is calling “Razor fonts”

This new software can import 3D models with pre-defined animations as well as being driven by live motion capture being streamed directly to it. Vers. 3.11 also introduces bones and skin-based mesh deformation, sometimes called skeletal animation, in organic modeling.

For more information about Vizrt's latest product introductions see my story on the new Viz Story 1.6, Viz Trio 3.2, Viz Multiplay 2.4, and Viz Mosart 3.9.

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Digital Advertising Surpasses TV and Print for the First Time

The times they are a changin’ and faster than ever. For the first time, digital advertising in the United States will surpass the amount of money spent on traditional ads used by television and print media, a research firm predicts.

Mobile Video Boom Will Drive 5G Roll Out

The mobile video boom will continue over the next few years and consume an ever-greater proportion of overall global network backbone capacity, according to the latest update of the Cisco Mobile Visual Networking Index (MVNI) Forecast (2017 – 2022).

TV’s ‘Back to the Future’ Moment?

Philo T. Farnsworth was the original TV pioneer. When he transmitted the first picture from a camera to a receiver in another room in 1927, he exclaimed to technicians helping him, “There you are – electronic television!” What’s never been quoted but lik…

Server-Based “At Home” Workflows Provide Efficiency For NASCAR Productions

NASCAR Productions, based in Charlotte NC, prides itself on maintaining one of the most technically advanced content creation organizations in the country. It’s responsible for providing content, graphics and other show elements to broadcasters (mainly Fox and NBC), as w…

Special Report: Super Bowl LIII – The Technology Behind the Broadcast

New England Patriot quarterback, Tom Brady, entered Mercedes Benz stadium in Atlanta, GA on February 3rd having already won five Super Bowl games. And through four-quarters of play, all delivered by a television crew of hundreds of technicians, sports casters…