IBC2018 Show Event Channel

Everything you need to know for the show and exhibitors.

Click here

ChyronHego Paint 7.4 Provides Powerful Sports Telestration and Analysis

Paint is ChyronHego’s award-winning telestration analysis solution for sports broadcasting used by broadcasters throughout the world.

Paint's power lies in its feature-rich set of tools and its sheer simplicity of use, which means that anyone working on a sports production can use the tool whether in front of the camera or behind the scenes. 

Sportscasters or even assistant producers can use Paint to help them create informative and visually appealing sports highlights without the need for additional infrastructure or specialist operators.

At the 2018 IBC Show, ChyronHego will highlight Version 7.4 of Paint with significant new features to support today's advanced broadcast operations. Paint 7.4 now boasts full 4K support including built-in recording in 4K, as well as new IP capabilities and support for HTTP H.264 live IP stream recording. 

Also joining Paint's existing integration with EVS slow-motion replay servers is an all-new integration with the LiveTouch replay system from Grass Valley. The new version of Paint also includes new automatic player-tracking capabilities that remove the need for key framing, making the telestration solution fastest to air. 

In addition, ChyronHego will showcase Coach Paint Capture, a complete video telestration workflow for coaching staff – from content capture to logging/tagging and then illustration of the footage – in a single software-based solution.

Let us know what you think…

Log-in or Register for free to post comments…

You might also like...

Edgeware Reports Peak CDN Traffic Doubling During FIFA World Cup Matches

Most CDNs (Content Delivery Networks) and the video streaming services they support have coped well with the peak time loads of the current FIFA World Cup, beyond a few well publicized glitches.

Adding The Cloud As Traditional Broadcast Workflows Evolve

The Cloud itself is pretty simple, but for broadcasters, leveraging it can be complex. It isn’t that difficult technically, but Broadcast still straddles requirements that demand real time, high resolution, quick turnaround solutions; and this is coupled with the n…

Video Over IP - Making It Work - Part 1

For the first time in the history of live television we can now abstract away the video, audio, and metadata streams from the underlying hardware. This innovation presents unprecedented opportunities empowering broadcasters to deliver flexibility, scalability, and highly efficient workflows.

Essential Guide: A Brief History of IP

This Essential Guide, “A Brief History of IP,” is far more than a look back at internet protocol (IP) technology. Rather, author and technology consultant, Tony Orme has created a reference guide filled with the precise kind of information about IP …

Broadcast For IT - Part 13 - Analogue Audio

In this series of articles, we explain broadcasting for IT engineers. Television is an illusion, there are no moving pictures and todays broadcast formats are heavily dependent on decisions engineers made in the 1930’s and 1940’s, and in this article, we …