Brainstorm InfinitySet 3 Brings Photorealism to the 2018 IBC Show
Brainstorm will showcase the recently released InfinitySet 3 at the 2018 IBC Show, which will also play the key role in the main theatre demo, focused on hyper realistic augmented reality and in-context data-driven graphics.
InfinitySet will demonstrate how its Combined Render Engine with Epic Games’ Unreal Engine and its seamless integration with Brainstorm’s Aston, can deliver the best of breed imagery to high-end broadcast operations.
Brainstorm’s experience of nearly 25 years in producing advanced 3D graphics and virtual sets is concentrated in InfinitySet, which provides state-of-the-art Augmented Reality features used daily by broadcasters all over the world to create astonishing shows using virtual sets and graphics. Technologies like TrackFree or unique features such as TeleTransporter, 3D Presenter or VideoGate are helping customers of all sizes, from CBS or Wrestlemania in the US to TVN in Chile or Fox Sports in Brazil to create amazing virtual content to better engage audiences while significantly reducing costs.
InfinitySet was also used by CJ&EM for the Opening ceremony of the 2018 Winter Games in Pyeong Chang, which included advanced, hyper realistic 4K Augmented Reality in the ceremony’s live transmission. This performance extensively used the Combined Render Engine feature of InfinitySet, which combines Brainstorm’s eStudio render engine with Epic Games’ Unreal Engine. Particle effects and other AR elements were perfectly synchronized and seamlessly matched with the real footage, converting the already amazing live performance into a stunning piece of art available for the worldwide audience.
Additionally, the integration of Aston and InfinitySet is now even deeper with much-improved graphics workflow. Now, InfinitySet seamlessly integrates, and can control Aston graphics including its animation logic and structure, enhancing the creation, management and use of graphics content for alternative applications such as Augmented and Mixed Reality, which can also be enhanced by using such in-context data driven graphics.
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