The spectacular illusions created by Brainstorm’s Aston 3 graphics is generated by their eStudio renderer with the Epic Games Unreal Engine
Brainstorm will be displaying Aston 3 graphics material working within its InfinitySet at NAB 2018.
There will undoubtedly be crowds around the Brainstorm exhibit at the NAB Show 2018 as the company presents version 3 of the Aston graphics creation tool merging with the latest version of their InfinitySet virtual studio system.
Aston 3 is able to perform in any graphics application, from channel branding to news and sports
“This is a unique approach for 3D graphics creation,” Miguel Churruca, marketing and communications director at Brainstorm, told me during our pre-NAB interview. “As a Smart Template-based system that means the Aston 3 graphics can be produced in real time and updated on the fly as their content changes.”
As Churruca explained, this interaction between the Smart Templates is enabled by Aston fully supporting Brainstorm’s StormLogic.
“This is an object-based animation approach,” he told me, “which enables the automatic management of complex interacting templates and their associated graphics, thereby eliminating the requirement for hours of programming.”
Object-based animation is an approach that recognizes a hierarchy of the various elements within a graphic, letting them co-exist and move in and out by InfinitySet as required based on their priority.
You might also like...
Following numerous private conversations and panel discussions at the recent 2018 NAB Show, it’s become clear that broadcasters are being challenged like never before to hold the line on CapEx spending while delivering more content across their linear platforms. Because o…
Virtual Reality (VR). There are basically two camps; you love it or could not care less. The rabid VR fans look for every hit of a new product, technique or movie/clip to try. The reality is that creating VR…
The EBU (European Broadcasting Union) has urged the whole video service industry to unite behind Virtual Reality and avoid the mistakes made with previous attempts to deliver new experiences for users, such as 3D.
CES 2017 has come and gone with most press reporting Virtual Reality landed with a virtual thud. My view of CES is different because I see two very different types of VR.
Microsoft has adopted technology from IO Industries to raise Virtual Reality production to new heights of realism and flexibility.