Networked system call for continued vigilance.
The news of the potential vulnerability of processors to attack is just the latest discovery in a long line of vulnerabilities of networked computer systems. It is a salutary reminder of the game of whack-a-mole that systems administrators have to play in order to protect computer networks. Coming at a time when broadcasters are embracing software applications running on commercial-off-the-shelf systems (COTS) and outsourcing to cloud service providers, it reinforces the need for continuing vigilance to ensure business continuity and to avoid the theft of media files.
Engineering is always a compromise, in this case the advantages of networked systems versus absolutely secure systems. There is balance between the cost of security and the business benefits of connected systems.
At one time computer system were isolated; there was an air gap between them and the outside world. An edit controller was a hub, connected via RS422 data connection to tape decks, a CG, a switcher and disk stores. It was a bounded system, it had no external data connections.
In the newsroom environment, it became necessary to offer internet access to journalists as a basic tool for research, email as well is essential. The news editing workstations can be run on a separate media network, but often systems are combined with techniques like virtual machines that allow editing and web browsing on the same workstation. Network firewalls provide the protection.
In the playout environment, COTS equipment has taken over in a networked environment that supports the traffic flows of ads and program file from storage to air servers. Again, such system can be bounded, but the need to load playlists and retrieve logs often require networks access.
Command and control has become much easier with supervisory systems that monitor the health of system components. Such systems are now considered essential to pre-empt and manage faults.
As we move from SDI to IP as the means to interconnect video and audio systems, we lose the security of SDI, point-to-point connections that don’t provide an entry point for hackers.
Spectre and Meltdown present a different problem from general security vulnerabilities. When the weakness in in the code, and fix can be implemented with a software update. When the vulnerability lies in the hardware design, inside the CPU, it becomes more difficult to resolve without swapping out the hardware once an new hardened design comes along. The fix for Spectre and Meltdown is being implemented in the operating systems, but the downside is that it may impact on performance in some applications.
As broadcaster move from specialized hardware to software apps running on generic COTS equipment in data centers, this hit on performance is going to mean either using more processor cores or taking more processor time. Running cloud apps means bigger bills, using more hardware means increased CAPEX. This cost hit has to be factored into the spreadsheets when designing new systems. Realistically it is going to be a year or more before these vulnerabilities can be designed out of processors, so in the meantime it is an unwanted cost to bear, how much is not yet known.
Awaiting the benchmarks
Right now, I’m sure systems administrators will be running benchmarks and monitoring performance. Apps that use GPU acceleration are going to be OK, those products that run on the CPU only are more at risk. With performance hit of 5 to 30% being quoted, this is not good news. The actual values are more likely to be the lower numbers with 30% being a worst case. The next month or so should reveal the real impact.
Old school engineers will remember the days when equipment had no microprocessors, let alone the replacement of hardware processes with software running on regular COTS servers. However, those days are long gone, modern systems have too many business advantages. The down side is the need for constant vigilance and preemptive security measures, today’s cost of doing business.
You might also like...
Today’s broadcast engineers face a unique challenge, one that is likely unfamiliar to these professionals. The challenge is to design, build and operate IP-centric solutions for video and audio content.
Broadcasting used to be simple. It required one TV station sending one signal to multiple viewers. Everyone received the same imagery at the same time. That was easy.
Saving dollars is one of the reasons broadcasters are moving to IP. Network speeds have now reached a level where real-time video and audio distribution is a realistic option. Taking this technology to another level, Rohde and Schwarz demonstrate in…
Are you an IT engineer having trouble figuring out why the phones, computers and printer systems work but the networked video doesn’t? Or maybe you have 10-15 years of experience with video production equipment but really don’t understand why…
As broadcasters migrate to IP, the spotlight is focusing more and more on IT infrastructure. Quietly in the background, IT has been making unprecedented progress in infrastructure design to deliver low latency high-speed networks, and new highly adaptable business models,…