Recent Content

Essential Guide: Delivering Timing For Live Cloud Productions January 18th 2023 - 09:30 AM

IP is an enabling technology, not just another method of transporting media signals. Consequently, it is giving broadcasters the opportunity to reconsider how we build live television workflows and infrastructures.

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IP Monitoring & Diagnostics With Command Line Tools: Part 2 - Testing Remote Connections January 18th 2023 - 09:30 AM

In the previous article, we set the scene for working with the Command Line Interface (CLI) on a UNIX system. Now we will explore some techniques for performing basic tests on our network infrastructure to check for potential problems.

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Scalable Dynamic Software For Broadcasters: Part 3 - Microservices, Containers And Orchestration January 17th 2023 - 09:00 AM

Microservices provide a mechanism to allow broadcast facilities to scale their resource to meet viewer demand. But the true power of microservices is released when we look at containers and orchestration, a management system that empowers scalability, flexibility, and resilience.

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Overcoming ST 2110 Product Design Challenges With The Embrionix EB82SOC1 January 16th 2023 - 09:30 AM

As broadcast and live production migrates to SMPTE ST 2110 based workflows, there is increased demand for equipment manufacturers to add IP capabilities to their products.

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Vendor Spotlight: Guntermann & Drunck January 13th 2023 - 09:30 AM

Named after its founders Udo Guntermannn and Martin Drunck and now known simply as “G&D”, this established German company is well regarded in the industry for its KVM extenders, switchers and routing matrix systems. The products are all manufactured in-house, where they undergo extensive testing to ensure a high standard of quality.

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Spatial Audio: Part 2 - Approaches, Creation And Delivery January 13th 2023 - 09:00 AM

In part one we looked at some of the reasons for the growth in adoption by next generation consumers, and how hardware and content production are combining to give more people better access to spatial content. Here we will look at some of the basics; how spatial audio is achieved, captured, can sound and can be spatialized post-capture, as well as what formats are required to manipulate it all.

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Compression: Part 4 - Introducing Motion Compensation January 12th 2023 - 09:00 AM

Here we introduce the different types of redundancy that can be located in moving pictures.

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