Recent Content

Audio For Broadcast: Microphones Part 2 - Types Of Mic August 30th 2023 - 09:30 AM

Polar patterns play a big part in designing the sound for a programme, and they apply to all microphones. The next step is to ascertain what kind of microphone to use.

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Virtual Production For Broadcast: Requirements For The Well Planned Virtual Production August 24th 2023 - 09:00 AM

Virtual production brings new technologies and techniques so thorough planning and great team communication are key to achieving smooth production and the best results.

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Audio For Broadcast: Microphones Part 1 - Polar Patterns August 23rd 2023 - 09:00 AM

Here we look at microphone polar patterns and what to consider when planning how to capture sounds to create gripping broadcast content.

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Understanding IP Broadcast Production Networks: Part 13 - Quality Of Service August 22nd 2023 - 09:00 AM

How QoS introduces a degree of control over packet prioritization to improve streaming over asynchronous networks.

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Understanding IP Broadcast Production Networks: Part 12 - Measuring Line Speeds August 15th 2023 - 09:30 AM

Broadcast and IT engineers take very different approaches to network speed and capacity - it is essential to reach a shared understanding.

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Sky Racing Queensland’s new Panasonic PTZ in-situ.

Panasonic 4K, PTZ And IP-based Solutions Upgrades Sky Racing Queensland August 11th 2023 - 01:00 PM

Sky Racing Queensland recently had a requirement to upgrade all of their OB facilities, including outside broadcast, production and speciality cameras, and selected a range of Panasonic professional broadcast cameras, equipment and solutions to best meet their requirements.

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Compression: Part 11 - Synchronization August 10th 2023 - 10:00 AM

Synchronizing is a vital process in all television systems and the use of compression adds extra constraints.

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Virtual Production For Broadcast: Part 2 - Production Planning, Virtual Worlds & Virtual Lighting August 10th 2023 - 09:30 AM

​Virtual Production For Broadcast is a major 12 article exploration of the technology and techniques of LED volume based virtual production approached with broadcast studio applications in mind. Part 2 examines production planning, designing virtual worlds and virtual lighting.

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