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Moving to IP is allowing broadcasters to explore new working practices and mindsets. Esports has grown from IT disciplines and is moving to broadcast and has the potential to show new methods of working.
IP is delivering unprecedented flexibility and scalability for broadcasters. But there is a price to pay for these benefits, namely, the complexity of the system increases significantly as we add more video and audio over IP.
IP networks provide us with untold flexibility, but this flexibility presents us with interesting challenges of control. Developments in SDN (software defined networks) are leading the way through the separation of the control and data plane. And as we discover more of what SDN means, we soon realize that broadcasters are closer than they may think in achieving its operation.
With viewers demanding to watch what they want, where they want, and how they want, it’s not surprising we’re seeing an unprecedented growth in broadcaster OTT requirements. However, the change in delivery format from traditional broadcasting is providing us with some interesting challenges.
More broadcasters are seeing the benefits of moving their operations to the cloud, especially as we are becoming more reliant on remote working. But the transition isn’t necessarily a linear move and hybrid working practices help us balance the unique requirements of large media files and the flexibility cloud systems offer.