Moving to IP is allowing broadcasters to explore new working practices and mindsets. Esports has grown from IT disciplines and is moving to broadcast and has the potential to show new methods of working.
IP is delivering unprecedented flexibility and scalability for broadcasters. But there is a price to pay for these benefits, namely, the complexity of the system increases significantly as we add more video and audio over IP.
What is the internet? Who is the internet? Where is the internet? These are the first three questions on the tip of every engineers and technologist’s lips. Before we can ever possibly hope to work with internet technology, we must be able to answer these three basic questions.
Complex workflows often involve diverse teams of partners and collaborators exchanging files in the fastest time possible. FTP no longer delivers the speed and operational simplification needed so we must now turn to acceleration technology geared towards media file transfer to meet the demands of modern media workflows.
IP networks provide us with untold flexibility, but this flexibility presents us with interesting challenges of control. Developments in SDN (software defined networks) are leading the way through the separation of the control and data plane. And as we discover more of what SDN means, we soon realize that broadcasters are closer than they may think in achieving its operation.
With viewers demanding to watch what they want, where they want, and how they want, it’s not surprising we’re seeing an unprecedented growth in broadcaster OTT requirements. However, the change in delivery format from traditional broadcasting is providing us with some interesting challenges.
Recent international events have overtaken normality causing us to take an even closer look at how we make television. Physical isolation is greatly accelerating our interest in Remote Production, REMI and At-Home working, and this is more important now than it ever has been.