Following the myriad of transitions in media production and distribution, is a combination of new technologies that create media and ones that support the consumption of media. Since the creation of media is mostly intended for the audience, the technologies needed to create the media are pretty important even while the consumer has no idea what it takes.
While I am not one to wax nostalgic, the last decade was a pretty exciting one in media technology. HD-SDI came into its own in the early aught (00) years, mobile and wireless media, OTT and streaming all became mainstream. IP and file based media production was introduced and standardized (SMPTE ST2110) however, let’s not forget 3G, 12G, 4K, 8K, UHD and HDR. Whew! Plus VR & AR, eSports and 3D (oops) and the world got cloudy.
Open Source is one of the current buzz terms in technology. In the world of software applications and services offering to make the source code of a program freely available is certainly a noble gesture. Interoperable is more of a design specification and philosophy to make sure systems and devices can interact and communicate with each other, regardless of vendor enabling the entire media chain to function. What a concept!
Microservices enable broadcasters to find new ways to adopt, engineer, operate and maintain the value of their solutions. For vendors, microservices provides opportunities to offer what could essentially be a self-serve menu for clients rather than building bespoke workflows internally. The impact on the service that will be delivered by broadcasters five to 10 years from now could be dramatic. BroadcastBridge reports.
Broadcast control systems have become a necessity to provide a unified and efficient user experience in a notoriously fast-paced environment involving IP edge devices and network infrastructures; baseband video routers and switchers; audio routers and mixing consoles; multiviewers; intercom systems, etc. Which system qualifies as the definitive “broadcast whisperer”?
Hackers are always improving the level of sophistication and constantly finding new surface areas to attack – resulting in the surging volume and frequency of cyberattacks.
While SMPTE was creating and ratifying ST2110, the Advanced Media Workflow Association (AMWA) announced it was working on a set of Application Program Interface (API) specifications that would enable a wide range of devices (e.g., switchers, audio consoles, and cameras) to be identified, controlled and managed on a SMPTE 2110 network. It brought broadcast engineers and systems integrators the promise of centralized network management without the need to manually configure each piece of equipment before it is used.
Broadcasters are continuing to adopt and take advantage of IT working practices as they transition to file-based workflows. However, some seemingly effective solutions are outdated, have not kept pace with advances in computing power, and are unable to efficiently transfer large media files. FTP, for example, is tried and trusted but its 1970s design philosophy has proven inadequate for large media file transfer.