We move on to looking at developments in noise cancelling technology and the role it can play in achieving clarity and comfort within headsets for intercom use.
Core to any successful television production is the effective application of clear and precise communications. Camera operators, sound assistants, playout, slow-mo operators, and floor managers all need to hear direction from the production teams. Without comms, the production would soon degenerate into a chaotic cacophony of incoherent images and sounds.
This is the second instalment of our extended article exploring the use of the 5GHz spectrum for Comms.
As broadcasters strive for more and more unique content, live events are growing in popularity. Consequently, productions are increasing in complexity resulting in an ever-expanding number of production staff all needing access to high quality communications. Wireless intercom systems are essential and provide the flexibility needed to host today’s highly coordinated events. But this ever-increasing demand is placing unprecedented pressure on the existing lower frequency solutions.
After years of trial and error designed to reduce operating cost and (more recently) keep crews safely distanced, remote production has found its niche in live production and will remain the de facto method for producing events over a distributed network infrastructure. However, a big hurdle left to overcome for successful deployment of such networked workflows is latency. In live production, video latency refers to the amount of time it takes for a single frame of video to transfer from the camera to a processing location (on premise or in the cloud) and back to the display—wherever that display might be.
When the pandemic began shutting down TV stations in the spring of this year, journalists and producers were left to figure out how to work from home and set up technical systems they were very unfamiliar with. In many cases panic set in.
Among a number of things, the pandemic has accelerated product development timelines for remote production and the migration to virtualized IP infrastructures, supporting the ability to produce content remotely and stay socially distanced. Many of these new tools were already in place but were often still in early stages, and some were cobbled together nearly on the fly as broadcasters coped with the careful return of live sports.