HDR

Emerging standards are making the best of existing pixels. Understand the principles of HDR, learn how to build workflows to simplify production, and deliver the highest quality HDR pictures possible.

Recent Content

Creative Analysis: Part 16 - DOP Jody Lee Lipes On I Know This Much Is TrueJanuary 25th 2021 - 09:00 AM

Allowing one actor to play two roles in the same scene has been possible, at some level, at least since 1961’s The Parent Trap, in which one of Hayley Mills’ arms disappears visibly behind a soft-edged split screen. To put it mildly, techniques have improved, but keeping the necessary technology out of the way of a director whose tastes run to very freeform moviemaking is a challenge in itself.

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HDR: Part 19 - Creative Technology - Bayer And BeyondJanuary 22nd 2021 - 09:00 AM

It’d be easy to think that when Bryce Bayer’s name appeared on the Kodak patent for single-sensor color cameras in 1976, it was a new idea. Sufficiently new to be patentable, perhaps, but actually the idea of covering a sensor with a pattern of primary-colored filters goes back to the earliest days of color photography.

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HDR: Part 18 - The Resolution Ruse: It’s Not All Peaches And CreamJanuary 12th 2021 - 09:00 AM

With Blackmagic recently introducing a new 12K camcorder, the question arises (once again) how much resolution is enough. After all, even the most fervent resolution junkie would have to agree there is a practical upper limit to resolution and how much is actually discernible and worthwhile.

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Creative Analysis: Part 15 - Cinematographer Nancy Schreiber On P-ValleyJanuary 11th 2021 - 09:00 AM

Often, performers at a strip club are fleeting characters in a film or television production, sometimes reduced almost to the level of production design. P-Valley, produced for Starz by Chernin Entertainment, is based on Katori Hall’s stage play Pussy Valley, and defies that expectation by concentrating on the lives of the people who put on the show.

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The computer industry has shown the way to a more efficient video production future.

IT-Centric Technologies Will Continue To Alter Traditional Video ProductionJanuary 5th 2021 - 09:00 AM

After a year like 2020, predicting the future is scary business. However there are several leading-edge technologies—many borrowed from the IT and consumer-facing industries—that certainly look to make a significant impact on video production and broadcasting in 2021. Here are some, in no particular order, that will see continued implementation and streamline production and distribution workflows. To date we’ve seen these new tools begin to alter the way video production and distribution is done, helping the industry move forward and media businesses grow, and that’s certain to continue in new and exciting ways.

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Creative Analysis: Part 14 - Cinematographer Sebastian Thaler On 7500December 28th 2020 - 09:00 AM

According to International Civil Aviation Organization rules, if an airliner transmits a certain four-digit transponder code, the world should assume that it is being hijacked. The 2019 film 7500, directed by Patrick Vollrath, takes that code as its title and stars Joseph Gordon-Levitt, Aylin Tezel and Carlo Kitzlinger as the crew of an airliner during a hijack attempt.

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Remotely controlled operations helped broadcasters resume live sports coverage despite strict safety measures.

2020 In Review: Industry Bruised But Not BeatenDecember 23rd 2020 - 09:00 AM

There’s no way to sugarcoat it: The pandemic has had a highly disruptive effect on video production and distribution in 2020 and many agree it will be felt for several years. The inability for people to gather safely has made it impossible for full-scale video production to go ahead as it did before. Yet, the industry has risen to the challenge in a myriad of ways and learned to be more efficient in the process.

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Is Gamma Still Needed?: Part 7 - HLG And PQDecember 21st 2020 - 09:00 AM

The legacy gamma adopted in 709 and 240M has recently been supplanted by two more approaches to applying non-linearity to luminance, namely the Hybrid Log Gamma (HLG) system developed by the BBC and NHK and the Perceptive Quantizer (PQ) developed by Dolby.

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