Recent Sports Content

The Sponsors Perspective: Emerald - Moving The KVM Story ForwardMarch 17th 2021 - 09:00 AM

KVM (keyboard, video, mouse) switching and KVM extension provide access to critical IT assets. They might be deployed to give desktop users access to multiple computers from a single console, keyboard, and mouse, or implemented by facilities to enable distribution of high-quality video, audio, and peripheral signals across networks and through hybrid physical and virtualized server infrastructures.

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Encoding, decoding, compression, distance and switch hops all add latency along the distributed signal path.

Latency Remains Thorn In Side Of Live Sports Remote ProductionMarch 11th 2021 - 09:00 AM

After years of trial and error designed to reduce operating cost and (more recently) keep crews safely distanced, remote production has found its niche in live production and will remain the de facto method for producing events over a distributed network infrastructure. However, a big hurdle left to overcome for successful deployment of such networked workflows is latency. In live production, video latency refers to the amount of time it takes for a single frame of video to transfer from the camera to a processing location (on premise or in the cloud) and back to the display—wherever that display might be.

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2021 HPA Tech Retreat Goes Virtual On Remote Production And MoreMarch 10th 2021 - 09:00 AM

As one of the last industry events to be held in person last year, the HPA Tech Retreat is going virtual for this year’s gathering of an elite group of broadcasters, production, and post-production professionals. The Hollywood Professional Association (HPA) holds this event every year and it has become one of the most anticipated networking and technology showcase events of the entire calendar.

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The World Of OTT (Business Pt1) - Improving Monetization Through Addressable AdvertisingMarch 9th 2021 - 09:00 AM

OTT offers an amazing promise – to significantly increase the return on advertising spend by targeting consumers more effectively.

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The World Of OTT (Content Pt2) - Live Production & DistributionFebruary 23rd 2021 - 09:00 AM

The effect of OTT-based delivery is wide-reaching, stretching all the way back to the original content production domain and creating new technical requirements and opportunities.

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Digital Audio: Part 8 - Sampling RatesFebruary 16th 2021 - 09:00 AM

The best sampling rate for digital audio is easily established by considering the requirements of the human auditory system (HAS), which is the only meaningful arbiter. Provided that the bandwidth of a digital audio system somewhat exceeds the bandwidth of the HAS, that should be enough.

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The Super Bowl LV EFC staff will check-in, label and confirm that RF devices won

RF At Super Bowl LVFebruary 4th 2021 - 09:00 AM

The #1 rule of live broadcasting is that things tend to fail at the worst possible time. The greater the ratings, the more likely something highly unlikely but mission-critical will fail, broadcast RF and wireless communication systems included. Count on it.

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CBS has unveiled a new augmented reality graphics look for Super Bowl LV where images crumble to sand in 3D.

Super Bowl LV Is Live Production Industry’s Biggest TriumphFebruary 2nd 2021 - 09:00 AM

When CBS Sports broadcasts images of the players taking the field on February 7th for Super Bowl LV to millions of viewers around the world, it will be the culmination of the most challenging season for live football sports production in the U.S.

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