Moving to IP is allowing broadcasters to explore new working practices and mindsets. Esports has grown from IT disciplines and is moving to broadcast and has the potential to show new methods of working.
Building optimized systems that scale to meet peak demand delivers broadcast facilities that are orders of magnitude more efficient than their static predecessors. In part 2 of this series, we investigate how this can be achieved.
IP is delivering unprecedented flexibility and scalability for broadcasters. But there is a price to pay for these benefits, namely, the complexity of the system increases significantly as we add more video and audio over IP.
For many years broadcasters have been working with static systems that are difficult to change and upgrade. This two part series explores the unfolding of a more elastic future based on COTS hardware and flexible licensing.
In this second instalment of our extended article on monitoring in OTT and VOD, we take a look at the core infrastructure and discuss how to analyze systems to guarantee that video, audio and metadata is reliably delivered through network and CDN infrastructures to the home viewer.
One of the earliest and most widespread applications of synchronizing was in television.
Monitoring has always been the engineers’ best friend as it turns apparent chaos into order and helps us understand what is going on deep inside a system to deliver high-quality pictures and sound. As OTT continues to play a more prominent role, the need to monitor internet distribution systems is becoming increasingly compelling.