The need for synchronization rears its head in so many different endeavors that it has to be accepted as one of the great enabling technologies.
Esports is demonstrating how agile mindsets can provide flexible and scalable solutions within relatively short timescales. But as more software solutions become viable, esports is taking advantage of the cloud and its offerings.
Although it may seem that remote production was born out of necessity to address a growing demand for distributed workflows amidst global lockdowns, it was already gaining momentum prior to the pandemic, which accelerated the trend. But why is remote production so attractive, and what is the broadcast industry doing to advance this initiative? What will it look like in the next ten years?
With over 4000 signals to distribute, transfer and route, the Eurovision Song Contest (ESC) proved to be this year’s showpiece for Riedel’s TDM based distributed mesh networked system MediorNet. Understanding the intricacies of such an event is key to realizing why TDM is such a powerful solution.
Esports has the big advantage of working from the ground up when delivering productions. Backwards compatibility is unheard of and legacy equipment is something for other people. But how does this lack of legacy help broadcasters?
There is no doubt that esports is here to stay. The scene, while very fluid, is absolutely in the mainstream now. It’s not easy to find absolute consensus among the various reported numbers, but if you had to put a pin in the map, it looks like esports is set for around 500 million viewers worldwide this year.
Broadcasters are no longer faced with the binary choice of going down the SDI or IP routes. The hybrid method of using TDM (Time Domain Multiplexing) combines the advantages of distributed networks with IP and SDI to deliver a fully integrated solution that helps broadcasters working across multiple technologies.
The pressure to extract more revenue from ever shrinking budgets, due to expensive content rights contracts, is causing Broadcasters to re-evaluate—and in many cases reduce—how they spend their money on production tools and infrastructure. Recognizing this, live production technology providers like Grass Valley are getting “creative” in how they sell their products and cloud-native systems.