Sitting at home watching the Olympics 400m Women’s hurdles final live on NBC’s 4K HDR channel, home audiences were captivated by the sweat and effort displayed on screen with immersive sound of the runners’ feet hitting the track. Viewers thousands of miles away could be excused for thinking they had the best seat in the Japan National Stadium. The live 4K HDR broadcast of NBC’s primetime show throughout the Games were an extrasensory experience unlike any previous Olympics telecasts.
Esports is demonstrating how agile mindsets can provide flexible and scalable solutions within relatively short timescales. But as more software solutions become viable, esports is taking advantage of the cloud and its offerings.
New, in-cloud, pay-per-use business models offer new advantages to occasional REMI, field reporting, remote event production and similar content producers and distributors with a better business model to remain competitive and profitable without huge ongoing capital investments.
With over 4000 signals to distribute, transfer and route, the Eurovision Song Contest (ESC) proved to be this year’s showpiece for Riedel’s TDM based distributed mesh networked system MediorNet. Understanding the intricacies of such an event is key to realizing why TDM is such a powerful solution.
Esports has the big advantage of working from the ground up when delivering productions. Backwards compatibility is unheard of and legacy equipment is something for other people. But how does this lack of legacy help broadcasters?
There is no doubt that esports is here to stay. The scene, while very fluid, is absolutely in the mainstream now. It’s not easy to find absolute consensus among the various reported numbers, but if you had to put a pin in the map, it looks like esports is set for around 500 million viewers worldwide this year.
Broadcasters are no longer faced with the binary choice of going down the SDI or IP routes. The hybrid method of using TDM (Time Domain Multiplexing) combines the advantages of distributed networks with IP and SDI to deliver a fully integrated solution that helps broadcasters working across multiple technologies.
The pressure to extract more revenue from ever shrinking budgets, due to expensive content rights contracts, is causing Broadcasters to re-evaluate—and in many cases reduce—how they spend their money on production tools and infrastructure. Recognizing this, live production technology providers like Grass Valley are getting “creative” in how they sell their products and cloud-native systems.