We live in fascinating times: increasingly, we live in the era of cloud-based broadcast operations.
Moving to IP is allowing broadcasters to explore new working practices and mindsets. Esports has grown from IT disciplines and is moving to broadcast and has the potential to show new methods of working.
Building optimized systems that scale to meet peak demand delivers broadcast facilities that are orders of magnitude more efficient than their static predecessors. In part 2 of this series, we investigate how this can be achieved.
IP is delivering unprecedented flexibility and scalability for broadcasters. But there is a price to pay for these benefits, namely, the complexity of the system increases significantly as we add more video and audio over IP.
For many years broadcasters have been working with static systems that are difficult to change and upgrade. This two part series explores the unfolding of a more elastic future based on COTS hardware and flexible licensing.
On the internet, congestion and latency is added at the points at which carriers connect to each other. Understanding this will help you design a better quality video service, says Bernhard Pusch, Head of Global Internet Strategy at Telstra Corporation.
One of the earliest and most widespread applications of synchronizing was in television.