Recent News / Live Content

The World Of OTT (Infrastructure Pt7) - ISPs And The Growth Of OTT VideoSeptember 8th 2021 - 09:00 AM

Internet Service Providers (ISPs) are experiencing significant growth in bandwidth consumption largely due to the uptake of OTT video services and the growth in numbers of connected devices per household. ISPs are therefore navigating the path of making successful investments in their networks that support OTT operators’ goals and consumers’ expectations.

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Creative Audio - Broadcast Crowd SoundSeptember 3rd 2021 - 09:00 AM

When televised sports events began to return after the initial coronavirus lockdown in 2020, U.S. broadcasters faced a dilemma. With no spectators in attendance, what do you do about the lack of crowd noise? This is the fascinating story of how a team of award-winning creative audio engineers set about manually re-creating the right atmosphere.

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Live production in the cloud is allowing rights owners to produce content that would normally be cost prohibitive.

Live Cloud-Based Remote Production Slowly Gaining TractionAugust 26th 2021 - 09:00 AM

Although latency and resource coordination continue to challenge those considering cloud-based remote live production, the distributed architecture model is steadily gaining traction as a cost-effective alternate to hardware-based on-premise projects. To date this IT-centric architecture has not been deployed for high-profile productions like the Super Bowl or World Cup, but remote IP-video contribution, production and distribution has allowed second-tier sporting events to be televised globally whereas they might not be - due to cost and fully remote access - using traditional production methods.

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Esports - A New Prescription For Broadcasting: Part 3 - Considering The CloudAugust 25th 2021 - 09:00 AM

Esports is demonstrating how agile mindsets can provide flexible and scalable solutions within relatively short timescales. But as more software solutions become viable, esports is taking advantage of the cloud and its offerings.

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Protecting Premium Content OTT & VOD Distribution - Part 2August 24th 2021 - 09:00 AM

Protecting high value media content is a major priority for any broadcaster working with OTT and VOD. In the previous article in this series we looked at the three challenges facing broadcasters and in this article we dig deeper into the remedies and methods for keeping content safe.

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Growth in streaming OTT delivery is changing the business realities of broadcast television production, playout and content distribution.

Grass Valley’s Scalable FutureAugust 23rd 2021 - 09:00 AM

New, in-cloud, pay-per-use business models offer new advantages to occasional REMI, field reporting, remote event production and similar content producers and distributors with a better business model to remain competitive and profitable without huge ongoing capital investments.

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Remote Production 2.0August 18th 2021 - 09:30 AM

Although it may seem that remote production was born out of necessity to address a growing demand for distributed workflows amidst global lockdowns, it was already gaining momentum prior to the pandemic, which accelerated the trend. But why is remote production so attractive, and what is the broadcast industry doing to advance this initiative? What will it look like in the next ten years?

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Esports - A New Prescription For Broadcasting: Part 2 - To Be AgileAugust 17th 2021 - 11:30 AM

Esports has the big advantage of working from the ground up when delivering productions. Backwards compatibility is unheard of and legacy equipment is something for other people. But how does this lack of legacy help broadcasters?

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