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A new non-profit group is about to launch for the CDN (Content Delivery Network) industry, aiming to provide more consistent media transport with greater resilience against the outages that have recently afflicted some of the world’s major CDN providers.
Although it may seem that remote production was born out of necessity to address a growing demand for distributed workflows amidst global lockdowns, it was already gaining momentum prior to the pandemic, which accelerated the trend. But why is remote production so attractive, and what is the broadcast industry doing to advance this initiative? What will it look like in the next ten years?
With over 4000 signals to distribute, transfer and route, the Eurovision Song Contest (ESC) proved to be this year’s showpiece for Riedel’s TDM based distributed mesh networked system MediorNet. Understanding the intricacies of such an event is key to realizing why TDM is such a powerful solution.
Esports has the big advantage of working from the ground up when delivering productions. Backwards compatibility is unheard of and legacy equipment is something for other people. But how does this lack of legacy help broadcasters?
The complexity of modern OTT and VOD distribution has increased massively in recent years. The adoption of internet streaming gives viewers unparalleled freedom to consume their favorite live and pre-recorded media when they want, where they want, and how they want. But these opportunities have also presented content owners with unfortunate challenges, typically piracy and overcoming illegal content copying.
The DVB Project plans to support linear TV broadcast over 5G by Q3 2022 after approving commercial requirements for DVB-I service support.
Swedish media transport technology vendor Net Insight has continued its revival by winning a $900,000 order from an unnamed North American tier 1 service provider.
There is no doubt that esports is here to stay. The scene, while very fluid, is absolutely in the mainstream now. It’s not easy to find absolute consensus among the various reported numbers, but if you had to put a pin in the map, it looks like esports is set for around 500 million viewers worldwide this year.