Making a major impact into broadcasting, eSports is using the latest high-end production systems and techniques to provide real-time streaming over internet delivery as well as traditional broadcast transmission systems.
Part 5 in our series from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Phil Myers, Senior Director – IP Systems, Lawo, discusses real-life applications for IP infrastructures including green-field sites, hybrid installations, and remote broadcast.
Esports Stadium Arlington in Texas is home to the largest dedicated esports facility in North America, hosting a variety of esports events and productions each year. Recent events held at the facility include the 2018 Collegiate Rocket League National Championship and the Guns of Boom Pro Series – Season 2.
Video service providers of all types must step up their engagement with subscribers and enrich their personalized recommendation through advanced voice capabilities if they are to meet the challenge of increased content fragmentation.
Part 4 in our series of videos from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Gerard Phillips, Systems Engineer at Arista Networks, discusses network topologies and ethernet switches.
Part 3 in our series of full length videos from ‘Real World IP’, a one-day seminar event from The Broadcast Bridge held at BAFTA in London, Daniel Boldt, Head of Software Development at Meinberg, uncovers the mysteries of PTP timing and discusses how it relates to broadcast television, the key components required, and how it forms the backbone of any ST2110 system.
In Part 1 of our series of full length videos from our one-day Real World IP seminar, hosted by The Broadcast Bridge and held at BAFTA in London, Tony Orme, Editor of The Broadcast Bridge, introduces the problem broadcast IP infrastructures solve, that is, to improve flexibility and scalability, resulting in reduced costs and improved workflows.
Esports viewership worldwide is on a steep upward trajectory and will soon begin to challenge traditional sports broadcast audience figures. As the esports and traditional sports communities converge, what can traditional broadcasters learn from the remote production workflows being pioneered by one of esports’ major game developers? In part 2 of this two-part series, we look at distribution platforms and infrastructure.
Security is becoming increasingly important for broadcasters looking to transition to IP infrastructures. But creating improved software, firewalls and secure networks is only half the story as cybercriminals look to find new and imaginative methods of compromising data.