Pushing television to new horizons, AR, VR, and 3D constantly looks to new applications to find unique opportunities and genres ready for change. Discover how the technology is progressing and who is driving it.
Lawo’s Christian Struck looks at the potential for production automation in immersive sports broadcasting, and how it can help move towards a personalized, object-based experience.
Genelec Senior Technologist Thomas Lund moves the monitoring discussion on to the practical considerations for immersive audio, wherever you are.
Sennheiser introduces its new and innovative approach isolating audio objects in live sports broadcast production with the power of beamforming.
In this fourth installment of the Immersive Audio series we investigate the production tools needed to produce live immersive content. Moving from channel-based output to object audio presents some interesting challenges as the complex audio image moves around in three-dimensional space.
The L. A. Convention Center was barely big enough to hold all the computerized creativity unleashed at this year’s SIGGRAPH event.
SIGGRAPH attracts those who are building visions of tomorrow with the computer graphics tools of today.
Immersive audio transforms the listening environment to deliver a mesmerizing and captivating experience for a wide range of audiences and expansive group of genres.
Artificial Intelligence is more than just one element. In this article, we look at and describe the many parts AI encompasses.